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Post by Knives Millions on Jun 2, 2005 21:52:16 GMT -5
Training ideas
1. In this rpg you Train in real days! For one real day you get 2 Rpg points. Example
Apr 5th, 2005 or day 1 Trained on Force Lighting 2/10
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Post by Knives Millions on Jun 2, 2005 21:58:38 GMT -5
Fights/spars
ok, there are 2 battle systems that I will go into detail:
Ref it out: This is where both members agree to just post there stats and 5 moves and have a ref play it out. This is good for people whose power levels differ greatly. look below for an ex.
Luke Skywalker
1000 Strength 1000 Speed 1000 Force 1000 Armour 1000 Life
Moves: Punch Kick Jump kick Uppercut Jab
Darth Vader
1000 Strength 1000 Speed 1000 Force 1000 Armour 1000 Life
Moves: Punch Kick Jump kick Uppercut Force Speed 2
Referee
Darth Vader does Force Speed x2.5, luke quickly charges at Vader and Kicks him hitting vegeta and sending him back. As Vader is getting up luke powers up with Force Speed. Vader flies toward Luke Throwing a hard punch but luke manages to dodge it and use his own upper cut sending Vader knocking him to the ground. Luke is the winner.
This is just a short match. It will be longer in real spars or deathmatches. (like anybody would use this system for deathmatches, lol ).
.......................................................................................
Duke It Out:
This is where 2 members agree to have an all out brawal while the ref watches the fight. it's almost like reff it out, but u choose one move, the opponent chooses one move, and the ref plays out the round. The ref will keep track of stats as u only need to pick what move u want. This is good for members whose power levels are almost equal. See an example below.
Luke Skywalker
1000 Strength 1000 Speed 1000 Force 1000 Armour 1000 Life
Luke - Force Speed
Darth Vader
1000 Strength 1000 Speed 1000 Force 1000 Armour 1000 Life Vader - Force Lighting 150/150
Ref: luke uses Fource speed and increases his speed. Vader twirls his arms and comes back with a force lighting, hitting Luke.
look has 850 life and 700 ki
Vader has 800 ki
and so on.........
PS- Trials will use the duke it out system. In case of middle ground, the person with the higher Life will pick the system.
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Post by Knives Millions on Jun 2, 2005 22:00:18 GMT -5
STATS
All Charecters Stats will be set up like this
Life: 1,000
Armour: 1,000
Physical: 1,000
Force: 1,000
Speed: 1,000
Attacks
Physical------------------------------------------------------------- Punch: 50 dmg - 25 Ph Kick: 75 dmg - 35 Ph Jump kick: 125 - 100 ph Uppercut: 150 dmg - 150 ph Jab: 30 dmg - 10 ph
Defence------------------------------------------------------------
Weapon(if any)---------------------------------------------------
Force---------------------------------------------------------------
Info Race: Job: Charecter descrption:
and so on..........................
This is what the Stats do.
Life: Life, used as health or hit points in the game
Speed: How fast you are. Determines who moves first in battle.
Physical: Used for physical attacks. Determines how many physical attacks you can throw.
Armor: Reduces damage by 1/2 if armor is higher then oppenents ki or strength, depending on attack.
Force: Used for force attacks. Determines who many force attacks you can use.
every1 starts with 1000 in everything
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Charecter Types
There are different charecter types in this game. You must choose which one to be, IF you wish you may decied to change charecter types later in the game pm who ever is in charge.
When you win a spar you will get 100 stat points and if you lose you will get 50 stat points. They will be spread out depending on which Charecter Type you choose.
Types-----------------------------------------------------------
Jedi/Sith - most stats are towards force, speed and physical. --------Win / Lose-------
Life: 5 / 3
Armour: 5 / 2
Physical: 25 / 15
Force: 40 / 15
Speed: 25 / 15
---------------------------------------------------------------------- Overall- all stats are evenly destriputed to all stats.
Life: 20 / 10
Armour: 20 / 10
Physical: 20 / 10
Force: 20 / 10
Speed: 20 / 10
---------------------------------------------------------------------- Power House - most stats go to Health and Physical.
Life: 40 / 20
Armour: 8 / 4
Physical: 40 / 20
Force: 6 / 3
Speed: 6 / 3
---------------------------------------------------------------------- Quick Hit: Most stats go to speed and physical.
Life: 4 / 2
Armour: 4 / 2
Physical: 44 / 22
Force: 44 / 22
Speed: 44 / 22
---------------------------------------------------------------------- Mage: Most Stats go to Force.
Life: 5 / 2
Armour: 5 / 2
Physical: 5 / 2
Force: 80 / 42
Speed: 5 / 2
---------------------------------------------------------------------- Tank: Most stats go to Armour.
Life: 5 / 2
Armour: 80 / 40
Physical: 5 / 2
Force: 5 / 2
Speed: 5 / 2
more to come if used
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Post by Knives Millions on Jun 2, 2005 22:11:40 GMT -5
Jedi Class
AS a Jedi the force is your Ally you are Just Starting your long journey to become A Jedi Knight. When You Start out the Jedi Tree you are a Initiate.
Initiates:
As a Jedi Initiate you are a novice in using the force. All Jedi recieve Force Pull and Force Push both are Neutral to the Force. They also gain the Light Side Force Power Force Valor.
Padawans:
For Jedi Iniaties to be Promoted to Padawan they must learn the Light Side Force Power Force Heal, Force Aura and Force Barrier. Also Padawans need to find a Jedi Knight or Above rank to become a true Padawan.
Knights:
This Rank is only Given to those truly worthy and those true to them selfs. To advance you must learn Knight Valor and Force Whirlwind.
Stats needed Life: 7,250
Armour: 3,800
Physical: 4,000
Force: 6,200
Speed: 2,900
Guardian:
To become a Gardian u must learn Improved Heal, Improved Force Barrier and Force Shield Stats needed Life: 10,300
Armour: 4,950
Physical: 6,300
Force: 18,000
Speed: 7,000
Masters:
To become a Mater of the Jedi Order you must be one with the Force. You Must learn the Last Stage of every force Power you must have learned to reach this far.
Stats needed Life: 27,300
Armour: 10,950
Physical: 17,300
Force: 50,000
Speed: 18,000
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Post by Knives Millions on Jun 2, 2005 22:17:36 GMT -5
SITH
Those Fueled by the Dar Side live by the Code of the Sith. You start out as A Sith Initiate and work to The Ruler of the Galaxy to the Dark Lord Of the Sith.
Sith Initiate: As a Sith Initiate you are a novice in using the Dark side of the force. All Sith recieve Force Pull and Force Push both are Neutral to the Force.
Sith Apprentice: The Sith Apprentice is ready to begin the next phase of Sith training. Once further knowledge of the Force is aquired, and advanced lightsaber techniques are learned, the Apprentice will be ready to advance to the rank of Sith Assassin.
Must Pass Sith Trials
Sith Assassin: You have passed the Deadly Sith Trials and have proved your self to the Dark Circle. You have Become Even Closer to the Darkness found with in your self......
Stats needed Life: 7,250
Armour: 3,800
Physical: 4,000
Force: 6,200
Speed: 2,900
Sith Marauder: To Prove your self worthy of this title you must learn afew more Ancient Sith Powers.......
Stats needed Life: 10,300
Armour: 4,950
Physical: 6,300
Force: 18,000
Speed: 7,000
Dark Lord of the Sith: To become a A Dark Lord of the sith you must be one with the Rage With in yourself. You Must learn the Last Stage of every Dark force Power you must have learned to reach this Title, Welcome To The Dark Circle.
Stats needed Life: 27,300
Armour: 10,950
Physical: 17,300
Force: 50,000
Speed: 18,000
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Post by Knives Millions on Jun 2, 2005 22:20:45 GMT -5
Bounty Hunters
Bounty Hunters get paid 500 credits a week plus what ever the bounty they hunted successfully price was.(the price on the Bounty differs from each one)
Novice Bounty Hunter:
As a Novice you are just begining your long journey of becoming a Master Bounty Hunter (BH). To reach the next level you must be hired secretly (by personal messegaes and the target must be known by whos in charge to be offical) After you get the Job u must RP finding your Target. As a Novice it will Take a Real Week to find your target. After finding this Target (the target can be a NPC that the Admins make up which equal one kill or a Real Player which equals Two kills) To advance to Skilled Bh u must get a total of 10 kills.
Weapons certified by Novice Bounty Hunters :
EE3 Carbine and Power5 Pistol
Skilled Bounty Hunter:
Skilled Bounty Hunters or more Experienced in Finding their Targets. Skilled Bh find there Targets faster by using Droids they Purchased (please note that only Skilled and MAster BH are the only Bh types certified to use the droids). The time will be A real week if you do not use a Droid or Four days if you use a droid. To advance you must have 20 kills not including the 10 you killled tobecome a Skilled Bounty Hunter.
Weapons Certified by Skilled Bounty Hunters:
EE3 Carbine, Power5 pistol, Light Lighting Cannon
Master Bounty Hunter :
MAster Bounty Hunters are experts on finding there targets. They Are knowed and feared by all. THese Bounty Hunters have the ability to kill Jedis/Sith easly. THe damage done by Master Bounty Hunters is Doulbled only when fighting Jedi/Sith. Master Bounty Hunters find there targets in less then a week no matter what method you use. (Droids=2 Days: Without Droids=4 days)
Weapons Certified by Master Bounty Hunters:
EE3 Carbine, Power5 Pistol, Light Lighting Cannon, and the Infamus DE-10 Bastel Pistol.
Master Bounty Hunters are Also allowes to weild two pistols at once
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Post by Knives Millions on Jun 2, 2005 22:22:45 GMT -5
SMUGGLER
Novice Smuggler : 225 a week plus Smuggling cash
You have entered the way of smuggling, you will be moving spices, supplys, and people planet to planet. You can be safe and take the long way planet to planet or be reckless and take short cuts that could get you in trouble with other smugglers or a pissed off sith. who ever is in charge will give you your first job.
You must have 10 succcessful missions
Smuggler:
You have survived long enough to be promoted to a full fledged Smuggler, now the stakes and cash will be higher.
Must have 20 new succcessful missions and 2 must be from a Jedi Or Sith and you must kill another bounty hunter in abattle.
Master Smuggler: Again you have survived. Now you are knowen to most lords, kings, and other smugglers. Because of this you will be making more money and more enemys. Look out for Bounty Hunters.
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Post by Knives Millions on Jun 2, 2005 22:24:36 GMT -5
Merchant / Ship Repair
Small Merchant: 250 a week + Your Created Items That you Sold.
NOTE: YOU CAN NOT WORK ON LIGHTSABERS
You are a merchant with a small shop. You create small items for other people and sell other items that can be found on the planet. It takes 8 - 10 Days to Create items for Other people. Send a pm to an admin with info on items. Can only work on one item at a time. To Become a Knowen Merchant you must Create 8 Usefull Items.
Known Merchant: You now are becoming know around the planet, you know have the money to create parts for ships, upgrade some weapons and Repair some thinks on ships. All ship Repairs will take 10 days, while Created Items will now Take 6-8 Days. For Weapon upgrades. you must still send a message to an admin Can only work on one item at a time.
To Become a Well Knowen Merchant you must: 1. Create 5 weapon Upgrades 2. Repair 2 ships 3. Create 10 more Items
Widely Known Merchant: You are the big Merchant of your planet and everyone know your name. You are knowen for your quailty work and Repairs. You now can create ship upgrades for speed and weapons! All ship Upgrades will take 10 days All Weapon Upgrades will take 6 days All Created Items will take 2-4 days Pm an admin. You now can work on 2 Items at once
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Post by Knives Millions on Jun 2, 2005 22:26:12 GMT -5
Here is the Army rank structure of any planet, organization, etc...
Enlisted Men: These men are on the front lines, doing the dirty work and fighting the hardest. There are the most of these.
Soldier (No Ensignia)
Soldier First Class (A small gold symbol depending on the planet they are on... ONLY ON COLLAR)
Veteran Soldier: (Same small gold symbol on collar, with the symbol on one of the sleeves with an stripe above it that looks like an arrow pointing up) ------------------------------------------------------------------------ Officers: These men also fight, but make the plans and lead the enlisted men. They normally stay behind the Enlisted Men when fighting.
Corporal: (Same as above, with two stripes)
Sergeant: (Same as above, with three stripes)
First Sergeant: (Same symbol on collar, with three arrow stripes above and one below)
Sergeant Major (A silver, not gold, symbol on collar, with three stripes above and two below) ------------------------------------------------------------------------ Commanders: These are the highest authoritys, whom get the highest respect and pay.
Major: (Silver star on neck, with the symbol between three stripes above and below)
First Star General/Lower Admiral: (One gold star on collar, with the symbol in a gold star on sleeve)
Second Star General/Higher Admiral: (Two gold stars on collar, with the symbol between two stars on sleeve)
Third Star General/Fleet Admiral: (Three gold stars on collar, with the three stars surronding the symbol on the sleeve)
Commandant: The highest position in the army. There is only one Commandant, who is in control of everything. (Four gold stars on one collar and four silver stars on the other. Wears a hat with the symbol made of pure gold imbedded on it. On the sleeve is two stars, one gold and one silver, imbedded between six stripes above and six below)
RANK PAYMENT E-1 : 50 a week
E-2: 100 aw
E-3: 125 aw
E-4: 150 aw
E-5: 175 aw
E-6: 200 aw
E-7: 200 aw
E-8: 200 aw
E-9: 225 aw
E-10: 300 aw
E-11: 300 aw
E-12: 300 aw
E-13: 300 aw
E-14: 800 aw
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Post by Knives Millions on Jun 2, 2005 22:29:20 GMT -5
I will not start Attacks untill i know if any of these ideas will go in to effect. I hope this has or can help is some way. Thanks for takeing the time to read or atleast look over some of my ideas. Signed, Knives Millions
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Post by Kethar Tun'Gal on Jun 2, 2005 22:41:07 GMT -5
Nice ideas, some a bit odd though. And we already have a stats system, check out the RP ares for it.
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Post by Knives Millions on Jun 2, 2005 22:47:15 GMT -5
yeah, just ideas i came up with in 2 study hall hours.
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Post by General Bren Anor on Jun 3, 2005 20:13:01 GMT -5
Good ideas. How would you move up the Military Ranks, though?
Nice Job.
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Post by Knives Millions on Jun 4, 2005 2:16:30 GMT -5
Like we set an admin or Gmod up in charge of each job then give the player missions to complete. After 5-10 you will move up a rank. some thing like that.
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Post by Zeta Rinechari on Jun 4, 2005 16:40:57 GMT -5
IT seems a little confusing, but its becoming clearer.
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